Copy tool has got rich improvement - respects alpha channel now, makes optional extrusion, may copy just surface - http://t.co/U0acUZY, which means: It may copy just surface if need - super cool to create clothes, stamp logos, shells
- http://t.co/gjcmrwL . In general the new version allows you to paint over voxel
models with different colors/shaders, of course without blending - http://t.co/WcbU470
Andrew achieved some good success in seamlessness in PPP - see -http://t.co/oHzUTzO . Baking voxels->ppp got even better seamlessness now.
Andrew included Import->Import geometry in paint room. In this way you will be able to change geometry/topology in an external editor and preserving layers.
Imported geometry may have changed topology but the UV information should be preserved, at least approximately. This works for ppp only.
You are able to replace geometry in the scene, by using AppLinks -http://bit.ly/mZqW11 , AppLinks do not require any modification to support this.
VoxTree->RMB->Extrude will correcty work with freezed areas in surface mode. It is important go get accurate shells, good for dental modeling f.e.
LiveClay works correctly now in stamp modes.
Voxel export with simplification improved again to avoid non-manifolds.