UDK (Unreal Development Kit) April 2011 Beta - 新機能盛りだくさんの最新ベータリリース

http://www.udk.com/news-beta-apr2011

UDKの最新版が公開、DL可能です。 新機能についてSS付きの詳しい内容はサイトをご覧ください。

Unreal Editor

  • Unreal Content Browser now has an option to generate private collections containing the resources a specific asset references.
  • You can now look at an object against a character using the ‘preview player height’ preview feature (“” key). This enables users to visualize a predefined mesh in a level without having to add it to the world.
  • Organize your favorite properties any way you want using the up and down arrows.
  • It is now possible to view each channel individually in the texture viewer.
  • There are new buttons to toggle desaturation and the checkerboard pattern for transparent textures.
  • Previewer padding is now adjustable as well.
Unreal Cascade
  • The new particle collision module, CollisionActor, lets you pick specific actors to collide against.
  • A new option to particle ‘LocationSkelVertSurface’ module allows for optionally specifying materials that limit spawning.
  • A new option enables converting particle modules to their seeded equivalents if available.
  • Cascade now has an optional display of approximate memory the particle system will use.
    • ‘Template’ is the memory the particle system template uses.
    • Instance’ is the memory each particle system instance uses.
Unreal Matinee
  • Matinee has a new preset group for lighting.  Adding a new lighting group adds tracks for movement, brightness, color and radius.
  • A new ‘Move to end of track’ option moves the timeline to the end of the currently selected track.
  • The AI Group in Matinee has been fixed so that no custom animation can overwrite current Matinee-driven animation.
Unreal Kismet
  • New keyboard shortcuts for are now available for Kismet.
    • ‘Ctrl-Shift-A’ selects matching actions and variables of the current selection within the active sequence.
    • ‘Ctrl-A’ selects all sequence objects within the active sequence.
  • The Kismet level sequences browser should no longer constantly close itself.
  • When making a new comment box around a selection, the size of the box now fits properly around the selection.
Unreal Landscape
  • Added ‘Flatten’ tool to the Landscape Editor.
  • Landscape now has DX11 support!
Autodesk FBX
  • Static meshes can be exported to FBX via Unreal Content Browser (vertex colors and UVs are exported as well).
  • Whole levels or selected actors, including BSP, can be exported to FBX with world position.
  • Fixed not being able to export lightmaps as FBX via the static mesh editor.
  • Material auto-assignment now works for material instance constants.
Other Improvements
  • Drag and drop of materials with multiple static meshes selected now applies the material to all selected meshes.
  • Floating viewport configurations are now saved between editor sessions.
  • Better undo and redo support has been added to the Sound Cue Editor.
  • Custom triangle sorting information should now be retained when re-importing a skeletal mesh.
  • The ‘SkinXX’ syntax for material order should now work correctly for meshes.
  • When using mesh paint, paint and erase should now influence the same vertices.
  • Importing a mesh over another one no longer erases material assignments.
  • There is new a ‘Copy to clipboard’ option in the materials section of the actor right-click menu.
  • ‘Brush edges’ is easier to select in the perspective viewport while in geometry mode.
  • UDK has been updated to FaceFX version 1.7.4.0.
  • You can now toggle SSAO and visualize SSAO from the editor, as well as by using the ’show’ console command.
  • There are new ‘Snap Constraint To Bone’ and ‘Snap All Constraints To Bone’ buttons in UnrealPhAT Editor Rendering.

 

 

 

 

 

 

 

 

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